![]() ![]() #The hunter call of the wild review ign upgradeIt’s a system that rewards commitment and, refreshingly, it doesn’t punish you for not spending money on Dauntless' optional (and primarily cosmetic) microtransactions.Įach of Dauntless' six weapon types feel unique and powerful, with slots for items called cells that you can use to upgrade and customize them to your tastes. The higher your mastery level is the better gear you can make, the better upgrades you can unlock, and so on. ![]() The more you use a type of weapon or slay a type of beast the higher your Mastery rank increases in that specific field. It's a progression system that rewards commitment.īeyond crafting better equipment, there are Mastery levels as a form of progression. There isn’t a very wide variety of activities to do, but the moment-to-moment gameplay is so excellent. Every enemy has a clear strength and weakness so you can intuitively craft the right equipment for any given situation, which then feeds back into the “hunt, craft, repeat” loop for the next fight. You need to harvest fire-based creatures to craft fiery weapons that will help you take down ice monsters, and you need to harvest the ice monsters to make armor good enough to withstand the ice-based attacks of even stronger ones. Every monster you kill nets you a bunch of crafting materials like hides and feathers and scales that are used back in town to craft weapons and armor based on those very same monsters. It’s very focused.ĭauntless is all about constant progression. Instead of being a source of lore-heavy dialogue, every NPC in Dauntless is either a vendor or questgiver in the hub town, so when you’re not customizing things in menus you’re out in the wild chopping off tails, dodging fireballs, and slaying enormous beasts. Then again, storytelling has never been the selling point in other games in this genre (such as Monster Hunter itself or God Eater) so it’s hard to say I miss it very much. The lack of a real story beyond inconsequential blocks of text at the beginning and end of missions that foster little empathy was a bummer at first, but I quickly forgot about it. That’s it – slaying is basically all you do. The hook is simple: you’re a slayer, and you slay big, nasty monsters called behemoths. While it can lack the depth that arises from that complexity, Dauntless’s streamlined approach offers something else that more than makes up for it. It takes most of the best parts of Capcom's iconic franchise and redeploys them in a way that's accessible and fun with a whole lot less baggage. If you stripped Monster Hunter down to its core components and redesigned it as a free-to-play (but not pay-to-win), online-only game, you'd get something very close to Dauntless. ![]()
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